Cultist Farm

Role: Gameplay Programmer, UI Designer

Platform: PC

Software: Unity, Trello

Game Jam: UAT IGDA Academic Chapter Jam, June 2024

Theme: Eldritch

Project Description: This was probably the most unique Game Jam for me. I worked in a group of 6 as one of the three programmers and we used Unity to make the project. For every Game Jam before this one, I organized my work with the other programmers by saying what parts of the project we work on. However, for this one, we discussed the code's architecture before actually programming it. We organized the class hierarchy and utilized advanced coding features such as interfaces for encapsulation. We unfortunately spent too much time on the planning phase to develop some of it, but we didn't run into any issues with what we worked on thanks to that planning.