The Flow of Time

Role: Independent

Platform: PC

Software: Unity

Project Description: This project was made for a class where students had to make a game every week. There was one week where students were allowed to polish a previous game. For me, that project was The Flow of Time. It's a quick top-down shooter, and it has a unique mechanic that allows time manipulation. The player can speed up and slow down time as they please, and everything is affected except for certain objects. Figuring out how to create the time manipulation mechanic was a bit difficult, but once I figured it out, everything started falling into place and the rest of the project went smoothly. This was originally made when the theme of the week was 10 Seconds, where you had 10 seconds to beat the game. I liked this project and its premise a lot, so I decided to polish it by adding a tutorial level that explains the mechanics and demonstrates the time manipulation.