Light: Lite
Role: Gameplay Programmer, Level Designer
Platform: PC
Software: Unreal
Game Jam: UAT Game Jam, July 2023
Theme: Light
Award Won: Best Technical Achievement
Project Description: For this Jam game, I experimented with Unreal Engine to create a unique gameplay system for the game. I worked in a group of 5 to create a 3D first-person puzzle game. Three of us were programmers, and my role as one of those programmers was to program the main mechanic of the game, which was preventing the player from moving outside of light, making them only able to navigate within it. This was a challenge to program because I used concepts that I wasn't familiar with, such as raycasting, to factor in obstacles and walls. Now that I learned how raycasting works, I will use it even more in future projects when necessary.