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PACAG
(Pixel Art Character Animation Generator)

This application is made using Unity. It avoids using AI and instead “simulates” bone and joint animation to create accurate and life-like poses and make animations smooth. This process is performed by assigning joints to coordinates on a 2D plane and then the appropriate grid spaces are colored to create the pixelated character in each pose. This will require some limitations on character creation to help the program identify the body parts to move and the locations of their joints.

This project is innovative because it provides an easy way to generate animations for pixel art characters without using AI.

Try it out by downloading the latest build here.