Knock-Out Arcade
A 2D fighting game started as a personal project and was later pitched to a production studio to formally onboard others onto the project for 15 weeks.
Role: Gameplay Programmer, Software Engineer
Software: Game Maker Studio 2, Visual Studio, Adobe After Effects, Trello
- Collaborated with the designers to design the movesets of the characters and balance them appropriately
- Implemented a flexible motion input system that accompishes two goals:
- It allows designers to set any motion input they want
- It's inherently lenient so inputs aren't difficult to perform
- Developed several new gameplay mechanics to make the gameplay more dynamic
- Updated a character editor software made in C# outside of the game by fixing bugs and adding new features for designers to use