Game Jams

Big Learning Experiences

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Spring Steel Spring Ninja

A 2D platformer with stealth elements, developed for the UAT Founder's Game Jam in September 2022. Awarded Best Audio.

Role: Main Programmer
Software: Unity

  • Incorporated 3D characters into a 2D environment and made them fit the aesthetic with lighting
  • Developed a basic dialogue system where enemies talk to each other when the player reaches specific points of a level
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Hypercalcemia

An arcade-style top-down shooter where you play as a skeleton running through a graveyard, developed for the UAT Game Design Workshop Jam in October 2022. The game was well-received and was awarded Best Design, Best Audio, and Most Polished.

Role: Main Programmer
Software: Unity

  • Designed the difficulty curve by adding new enemies over time and increasing the frequency of obstacles
  • Developed a leaderboard system that records the top 5 scores
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Uprooted

A 2D puzzle platformer where you play as a tree spreading roots, developed for Global Game Jam 2023 but worked on the project for 48 hours at UAT. Awarded Best Audio from UAT.

Role: Gameplay Programmer
Software: Unreal, Trello

  • Developed the core gameplay mechanic of spreading roots through the ground
  • Made the roots interactable with objects to solve puzzles
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World View

A unique arcade-style twin stick shooter, developed for the UAT Game Design Workshop Jam in March 2023. The game impressed the judges and was awarded Best Audio and Most Technical.

Role: Gameplay Programmer
Software: Unity, HacknPlan

  • Developed the difficulty curve by introducing new enemies as the screen zooms out
  • Implemented controller support and allowed players to easily switch between keyboard & mouse and controller
  • Programmed the music so it dynamically changes as the screen zooms out
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Light: Lite

A first-person puzzle game about navigating through light, developed for the UAT Game Jam in July 2023. The judges were impressed with the mechanics and awarded the game Best Technical Achievement.

Role: Gameplay Programmer, Level Designer
Software: Unreal

  • Developed the light navigation system, preventing the player from moving outside of light
  • Used raycasting to allow for obstacles
  • Modularized the system to use it in pickups for more intricate puzzles
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Honors for Valor

A military-themed deck-building card game, designed for the UAT Veterans Day Game Jam in November 2023.

Role: Co-Designer
Software: Photoshop, Trello

  • Helped design the overall game flow and game balance
  • Discussed implications of game mechanics to ensure we respect the military and what they do
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Crescent Beast's Balancing Act

A silly endless runner where a clown moves through an obstacle course while on a livestream, developed for Global Game Jam 2024 but worked on the project for 48 hours at UAT. Awarded Best Use of Theme from UAT.

Role: Gameplay Programmer, UI Designer
Software: Unreal

  • Developed the player controls
  • Designed and developed the UI to look like a livestream
  • Crescent Beast and the chat react to how well the player is doing in the game to look more authentic
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Cultist Farm

An eldritch tower defense game, developed for the UAT IGDA Academic Chapter Jam in June 2024.

Role: Gameplay Programmer, UI Designer
Software: Unity, Trello

  • Discussed the code architecture with the other programmers to streamline the programming process
  • Designed and developed the UI to allow for tower placement and camera movement with the mouse